LZBravo

LZBravo

Wednesday, February 12, 2020

Warfighter: Codename Ragnarök Anfang

A Squad of Wunderwaffe Z Truppen have been dispatched from the Valhalla Laboratories. Their mission is to clear a path for Normale Wehrmacht forces. The Z Truppen are to intercept and eliminate the Convoy escorts, allowing the Normale to launch an unhindered attack against the main convoy. Rumor has it some pearl handled general is riding in that convoy. The squad believes our higher ups have got this one backwards. We should have been given the convoy target. But ours is not to question why, but to do or die. Ha! As if death is even possible for us.

Sgt Mayer, Corporal Fischer, and Privates Hoffmann and Lange arrive at their jump off point.

Das Untote Korps squad must first pass through the Hedge Row.

The squad is immediately hung up in the brush and must burn time to clear it. It is both a difficult terrain and very well defended by strong G.I. forces.

Pvt Hoffmann has been armed with our newest assault rifle, a StG44. He burns through a clip taking out a section of seasoned veterans. 

Sgt Mayer makes a lucky spot of a sniper in the shrubs and takes him out. Cpl Fischer sprints through an opening, “Trail Blazing” a path for his team to easily follow. He also lobs a potato masher into a group of surprised Americans. Pvt Lange follows and picks of another trooper.  More time is spent clearing out the remaining enemies. Our presence as caused some terror among the enemy.

We regroup and reload before heading into the wheat field. Only to have Ambushers spring up all around. Hoffmann burns through a clip.

Mayer and Fischer toss grenades allowing the team to move into the field. Dug-in GIs open up on Mayer but fail to score. Another grenade from Fischer is a “Hole in One” and ends the threat.

The squad finally links up with their Wehrmacht comrades while also managing to break contact with most of the enemy.

Sgt Mayer “Steadies his Aim” and takes out the last pursuer. Then he shouts “Go Go Go” and the squad regathers around him. Pvt Lange and his StG44 have been key in clearing out enemies. But he likes it’s firepower too much and is burning through clips left and right. 

Time now for the final push. Hit the Convoy Escort and hit them hard. The Normale head off to set their trap for the enemy Convoy proper. 

Enemy soldiers spring up everywhere. These Americans are a tenacious enemy. Cpl Fischer shouts “Cover Me” and takes off. Lange and Hoffmann lay down accurate fire. Sgt Mayer smiles at the “Brotherhood” of his Untote, the Fallen but Risen veterans of the war. Ammo is passed to Hoffmann, his weapon a constant chatter of destruction.

It takes time, but the area is swept clear of enemy troops. The Z Menschen have prevailed again!

Aftermath 
The second engagement with Das Untote was another fun experience. Loading both Player Soldiers with 5 grenades each, combined with the Squad being Fearless, made  these Soldiers hard to beat.  This was also my first use of the StG44. It’s great. But make sure someone is packing reloads for it. It bleeds ammo!

This was our first game with US Hostiles. I think they’d stop most normal squads from winning. Most have good attack ranges and take several hits. Ambushers, Rifle Teams, and Harassing squads abound.

This expansion pack remains great fun. I may try taking on Elite Hostiles next time. From my perspective, the developers have done a great job. My games always come down to the last turn or two. The game is easy to get into, but I can see where I can add “complexity” by mixing in elite Hostiles and trying to use fewer soldiers but more skills. The action deck, with good draws, really feed the narrative. I hate the event deck, cuz it is never my friend! Maybe I need to proxy in some Corsair Leader cards !

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