LZBravo

LZBravo
Showing posts with label Rue Morgue. Show all posts
Showing posts with label Rue Morgue. Show all posts

Sunday, February 16, 2020

Abomination!


“Keep Moving! We didn’t lose the beast”, yelled Louise 
“I hope we get a closer look at the helicopter later”, exclaimed Terry
“Maggie check the tents and James get us into those offices”, directed Dan


The team finds more notebooks in the tents and then makes it into the medical 
offices just ahead of the swarm. They desperately need to find some fuel and
bottles


We have to buy some time to find equipment and an exit


Laurie find some fuel that will work


They can’t be held back any longer!


We’ve got some big beakers and that will work


Steady let the runners come


Now! Take them out!


With every zombie destroyed between the team and the abomination hoard
Maggie makes her move to stop them



I’ve got the exit hacked open


The team exits the medical offices and hopes to get a chance to review all of the 
info they’ve scooped up.


This was a crazy mission from the start. An abomination hit early and we have
to move and search until we could take it out. The timing was critical as with
the abomination in play the exit was at the helicopter but if no abomination was 
in play the exit was where we left. Had it appeared again before we could exit
I’m not sure any of the characters would have survived. Zombicide again did 
not disappoint with a close run game with many twists a turns. 

Friday, January 24, 2020

Zombicide: Follow the Clues

“It wasn’t all BS” exclaimed Dan

For weeks the team had been following the hand drawn map Jose had given them. 
The team found Jose bitten and dying but he appreciated the company and kindness
the team showed him. 

Jose said he was a scavenger for a camp that was still functioning and trying to 
assist folks just outside of a hospital the CDC had taken over. He was cornered
by a swarm and his gun jammed. He managed to slide through but got bit in the
fray. 

“Follow this map. I’ve marked key landmarks and known danger points. Don’t 
let me change...” said Jose
Maggie gave him a nod and toke care of it about an hour latter. 

The team had just cleared a path to the make shift camp so the knew the
situation had gone bad at some point recently.  


Let’s search the area and those tents. Maybe we can pick up some bread crumbs 
to follow. 


We quickly take care of the doors and search both sides. This place must have
fallen recently. Lots of fresh fast zombies!





The team does well keeping the zombies from grouping and quickly searching for
clues to what happened as well as the usual quest for food, weapons, and ammo. 


The zombies are swarming....too much noise. 


Dan and Louise are feeling like they are about to be cutoff. 


Terry gets rushed but hold the gap open for Dan and Louise 


Watch the crawlers!


Maggie, James, and Laurie search the tents


“We gotta get this done”, shouts Dan over the roar of battle


“Found some folders and a brief case marked CDC”, yells Louise. 
“Let’s find a way out and see if we found anything good”, replies Dan


The team steps into the pocket to determine the best way out




“There! We can go between the tents and get outta here”, directs Maggie
The team moves quickly and starts to put distract between them and the zombies. 


Our first go at Rue Morgue was fun and wow nothing tougher than putting out a crawler 
for each 1 rolled along with a kill. The Rue Morgue campaign is moving toward a link up
with our Yacht / Rock Campaign. Thanks for reading, following, and commenting.