LZBravo

LZBravo
Showing posts with label Yacht Campaign. Show all posts
Showing posts with label Yacht Campaign. Show all posts

Sunday, February 16, 2020

Abomination!


“Keep Moving! We didn’t lose the beast”, yelled Louise 
“I hope we get a closer look at the helicopter later”, exclaimed Terry
“Maggie check the tents and James get us into those offices”, directed Dan


The team finds more notebooks in the tents and then makes it into the medical 
offices just ahead of the swarm. They desperately need to find some fuel and
bottles


We have to buy some time to find equipment and an exit


Laurie find some fuel that will work


They can’t be held back any longer!


We’ve got some big beakers and that will work


Steady let the runners come


Now! Take them out!


With every zombie destroyed between the team and the abomination hoard
Maggie makes her move to stop them



I’ve got the exit hacked open


The team exits the medical offices and hopes to get a chance to review all of the 
info they’ve scooped up.


This was a crazy mission from the start. An abomination hit early and we have
to move and search until we could take it out. The timing was critical as with
the abomination in play the exit was at the helicopter but if no abomination was 
in play the exit was where we left. Had it appeared again before we could exit
I’m not sure any of the characters would have survived. Zombicide again did 
not disappoint with a close run game with many twists a turns. 

Friday, January 24, 2020

Zombicide: Follow the Clues

“It wasn’t all BS” exclaimed Dan

For weeks the team had been following the hand drawn map Jose had given them. 
The team found Jose bitten and dying but he appreciated the company and kindness
the team showed him. 

Jose said he was a scavenger for a camp that was still functioning and trying to 
assist folks just outside of a hospital the CDC had taken over. He was cornered
by a swarm and his gun jammed. He managed to slide through but got bit in the
fray. 

“Follow this map. I’ve marked key landmarks and known danger points. Don’t 
let me change...” said Jose
Maggie gave him a nod and toke care of it about an hour latter. 

The team had just cleared a path to the make shift camp so the knew the
situation had gone bad at some point recently.  


Let’s search the area and those tents. Maybe we can pick up some bread crumbs 
to follow. 


We quickly take care of the doors and search both sides. This place must have
fallen recently. Lots of fresh fast zombies!





The team does well keeping the zombies from grouping and quickly searching for
clues to what happened as well as the usual quest for food, weapons, and ammo. 


The zombies are swarming....too much noise. 


Dan and Louise are feeling like they are about to be cutoff. 


Terry gets rushed but hold the gap open for Dan and Louise 


Watch the crawlers!


Maggie, James, and Laurie search the tents


“We gotta get this done”, shouts Dan over the roar of battle


“Found some folders and a brief case marked CDC”, yells Louise. 
“Let’s find a way out and see if we found anything good”, replies Dan


The team steps into the pocket to determine the best way out




“There! We can go between the tents and get outta here”, directs Maggie
The team moves quickly and starts to put distract between them and the zombies. 


Our first go at Rue Morgue was fun and wow nothing tougher than putting out a crawler 
for each 1 rolled along with a kill. The Rue Morgue campaign is moving toward a link up
with our Yacht / Rock Campaign. Thanks for reading, following, and commenting. 

Tuesday, November 26, 2019

Zombicide: Running the Rock

Wanda was nervous as she looked back at the team. This was her first mission
to plan and lead. She considers this team family after all the have survived. 
“Ok, one more time. We get to the control room and open the exterior door
then everyone but Josh heads out. Josh will let us back in when we signal.
Everyone got it?”, asked Wanda. The team nodded and they were ready. If
the notes they found were correct they should find the replacement parts needed
to use the machine shop again. With the machine shop and salvage they can 
get the yacht ready to explore across the bay. They had seen signals from the
coast which were now much less frequent but it had been clear they had been
SOS messages sent by flashlight and mirror. 


The team smashes open the path to the control room


With the door open Wanda moves quickly before the zombies can swarm


Doug and Ned notice that opening the front door clearly opened an interior 
door too. 


The zombies are coming quicker than planned


The prison zombies coming from the rear are endangering the plan


Wanda makes a stand on the pimp car!


Amy links up with Wanda while Phil decides to stay with Josh. Doug and Ned 
will join the effort to gather the items outside the front entrance. 


“Time to improvise, Amy you and me will go get the last items. Doug and Ned cover 
us and keep our retreat path clear” shouted Wanda above the mayhem. 


Phil and Josh keep the area clear


Wanda and Amy head toward the block of offices 


Zombies are closing from all sides. Amy and Wanda prep to crash the offices while
Ned and Doug work hard at holding the egress open. 




Wanda and Amy are forced to escape the other way after grabbing the prize


Doug holds the entrance and Ned takes on the runners


Get those doors open!!!


Ned uses the concrete saw on the Abomination


Amy decides to put our Molotov Cocktail to good use destroying a large part of the
remaining zombies on The Rock


Conclusion
“I feel like I just ran The Rock 10k”, mussed Wanda as she looked through books, notes,
and items they had gathered today. The team was very excited to have survived and
set the table to get the yacht ready to explore the area. As the team sat around decompressing,
Wanda interrupted the small talk,”you’ll never believe what’s in the notebook I scooped
up in the offices says”.
“The secrets of time travel”, joked Josh
“No but almost as good. These notes say the hospital across the bay had a cure they 
were about to test!” exclaimed Wanda. 
“I guess we know where we are going as soon as we make our repairs”, said Phil 
“Looks like we have a hospital to checkout before we look for the source of those
signals we’ve spotted”, added Doug. 

Zombicide once again provided a tense close run game. We were lucky to find good 
gear quickly. Until next time....Old School Gamers Out


Saturday, October 26, 2019

ZombieTown - Ned’s Story

You should always listen to your good friends. When they say
you’d be an idiot to buy a house next to a cemetery, even if it’s
near your favorite golf course, LISTEN to them!

So it began, right after sunset. Me and Cara where in our backyard
having a drink when the screaming started. 


I called my golf buddies and we decided to check on our immediate
neighbors. Some were away, others had stepped out in ignorance
and met horrible ends. Prepping, smart or odd, does build a certain 
respect for the unknown. We quickly scavenged what we could from
the empty houses. Each of us managed to scoop up some neighbors
and form small bands for self preservation. Sweeping around towards
the top of our square.




Harry, the oldest of our golfing group was the unlucky one. Slower,
he was trailing the rest around the square and was cornered before
we could group up. His end was swift but gruesome.


Ralph, the hardheaded member of our group, insisted on heading into
the neighborhood hunter’s home. Well, as a collector, he certainly would
have an awesome stash. We headed back to our home on the corner,
where we had thrown up some barricades to stop our home from being
looted.

Ralph got trapped and gave a tremendous accounting of himself.
Fireworks and rapid fire shots went on for half an hour. Then all was
quiet. 


We, and a handful of survivors held our home for another hour, before
the Zeds tore through our backyard fence and large windows. Pretty
in good times. Definite design flaw during an Apocalypse!

Me and Cara made for the neighbors house, a bow hunter, his yard
allowed access to a backstreet and a possible evac for us. But the
tide of zombies was washing over us by then. Cara went down when
her last round jammed in her pistol. My 9 iron couldn’t  help her.
Her cry of “ live for me! “ haunts me still. 


With a last look over my shoulder I went over the wall and into an oddly
quiet alley. I sat for a while, then began my quest to survive.


Conclusion 

We have real enjoyed using other zombie games to play out our Zombicide 
Campaign characters backstories. The next backstory with be Phil and our next
Zombicide Campaign report should be up very soon. Thanks for taking time to
read our posts. Visits, comments, and following are appreciated. Until next time
Old School Gamers Out.