LZBravo
Thursday, September 7, 2017
Supply Run
Sunday, August 20, 2017
Zombicide: Olympus is Burning!
Wednesday, July 5, 2017
Zombicide: Save the Girl! Get the Keys!
Zombicide The Yacht Mission 2
We rested up after the all-out battle on the docks and gave Amy food and water to build her strength. Even with rest and food she was still not feeling much better. She finally confessed to Wanda that she had a condition and needed her medicine soon or she would get worse. Luckily right before the area around the docks was overrun her dad had found a pharmacy and stashed a huge supply in the duplex by the boathouse. Amy said her dad had also hidden the yacht keys in the boathouse.
Phil gathered the team after his chat with Wanda and shared his thoughts. “Ok the way I see it, the yacht is our best chance to get out of our current deteriorating base situation. Amy was a help fighting our way off the yacht and I think she will be a good add to our group for one and getting the key lets us gain a mobile base easily isolated from shore”. Doug was concerned about the added time away from base but agreed with the plan. The die is cast then and we hit the duplex and boathouse at first light.
Meanwhile, Ned was carefully traveling through the night to bring an important message to the yacht rescue team.
The team advances on the duplex and are very pleased when they see few enemies.
Ned arrives with his urgent message but doesn't see the team.
Ned is alone, opposite of the team, and zombie dogz are prowling
Ned and team break toward the front of the building with dogz hot on Ned's tail. Ned runs into a barricade and the team sees the front door is also barricaded.
Phil, Wanda, and Josh breakdown the barricade just in time.
The group searches for ammo and equipment while holding off the wandering dead. Doug call for go time into the building. We are spooked by the low quantity of dead.
Wanda makes short work of the door and is greeted by a fatty.
Wanda and Doug lure the Fatty and Z Dog to their doom! The team is working like a well oiled machine. Amy is doing well but is starting to look ill again.
Half the house is clear but still no meds and no pass code for the boathouse.
Amy has her meds and the pass code book is in sight. Phil has moved down to hold the path to the exit. The number of zombies is growing.
Phil, Doug, and Josh go back to back to back to keep the house exit and path to the boathouse clear.
Phil and Ned buy time while Doug recovers the yacht keys. Wanda and Amy have clear a back exit through the house flanking the zombie hordes.
The group flees successful in their mission with a hail of destruction laid upon the horde of zombies. As the team catches thier breath, Ned informs them that an unusually large buildup is occurring around the hideout and ammo is getting low. The team looks in the direction of home and sees ominous smoke rising in that direction. "Damn it! Let's go and go now", exclaimed Phil.
Conclusion
The game was fun as usual. We were shocked at how the spawn draws and searches went in our favor. The campaign has been very satisfying with the connected storyline. The next mission looks be tough and the question remains...do we dare to dream of making the yacht ours. Mission three is coming soon. We appreciate you visiting our blog and would love a follow.
PS - We got the dogz painted as promised!
Friday, June 16, 2017
German FJ Company versus Soviet Light Tank Company
Friday, May 5, 2017
Zombicide: The Yacht Campaign
Zombicide: The Yacht Campaign
Mission 1 – Find the Yacht and Rescue the Girl
Josh picked up a girl on the shortwave radio he had repaired several weeks ago.
The girl said her name was Diane and she was hiding in a secure room on a yacht
docked at the local marina. She is apparently sick but says if we can bring her
some medical supplies she can help us. The docks are crawling with packs of
zombie dogs and in fact almost cost the group two members last time we tried
to scout the area for supplies.
After some discussion the team decide that since they were getting desperate to
find a way out of the area maybe this yacht held promise and yeah we still see
ourselves as the good guys albeit as Doug says Chaotic Good at best. The plan
is for Doug, Phil, Josh, and Wanda to try and do in quietly grab some medical
supplies, get the girl, and get back to our safe spot. If that all come together, we
can see how the girl can help us improve her prospects.
The team approaches the docks near the yacht.
Looking for supplies, the team is attacked by zombie dogs.
They are quick, hard to hit, and dangerous.
Phil and Josh search for supplies and run into dogs and fatties!
Phil and Josh barely escape with only light wounds while dispatching the zeds.
Wanda and Doug work the other direction looking for the needed medical supplies.
The team has done well. We are armed up and have the medical supplies in hand.
It is time to take the yacht and find the girl.
There are so many zombies and Z dogs! They keep coming in waves.
There are too many for the quiet approach.
Josh and Doug hold the gang plank while Phil and Wanda look for the girl.
Barely holding onto our only egress!
We found her exactly where she said she would be hiding.
Let’s get out of here! The team fights its way off the yacht and heads for the
exit from the docks.
Surprisingly and narrowly we escape through the fence surrounding the docks.
Conclusion
We make it back to our hideout but the girl still seems a little sick, Thre are no
signs of wounds so we are hoping rest, food, and care will get her well. The
yacht was great and we feel we could clear it and make it a safe haven. Should
we dare to dream that we could get it running…
Zombicide is consistently a really fun and tense game. We look forward to the
twists and turns of this campaign. You can find the campaign linked below.
Zombicide The Yacht