LZBravo

LZBravo

Saturday, May 5, 2018

Team Yankee Soviets versus Marines

Team Yankee Soviets vs Marines

We played a demo game at one of our area stores that supports 
Team Yankee. Our goal is to get new players involved and lay
groundwork for an upcoming league. 

Our list focused on tanks and air as they are attention grabbers. 
The game occurred about six weeks back but I still wanted to get
our pictures posted. 


A combined force of US Marines and Army square off against the 
Soviet horde. 


Cobras ready to hit the Soviets


M60s engage the right flank


Soviets ready to defend the autobahn overpass or strike across it


The forces parry across the autobahn 


Harriers meet their end in an ill fated and poorly timed run at the BMPs


All of the USA scattered reserved entered on the right early and the left
the Abrams holding the left as a ripe target for the Hinds


The Hinds strike hard while the Soviet Infantry advances


The Cobras destroy the Hind threat and desperately try and hold the objective 
with one VADS and the commander M60


A desperate counterattack in the middle to save the objective on the left


Lots of burning wrecks on both sides


A last second dash toward the objective on the right into the teeth of 
the defenses meets with destruction 

Conclusion 

The game ended in a solid Soviet victory. Yet another fast food joint falls
during the invasion of Germany. We had a great demo game with both of
us having fun and a few folks watching here and there. I appreciate games 
with Ken who plays the right way. I have enjoyed every FoW and Team
Yankee game we’ve played. We appreciate the visits, comments, and follows 









Friday, April 20, 2018

Patrol Z - Warfighter WW2


Warfighter WW2 - Patrol Z




It is 1945 and our mission is to capture some nefarious German scientist named 
Albrecht  Schmidt. Sergeant DeLay would lead the mission. Corporals Scanlan and 
Taylor were also going. Along with two new replacements, private Roble and 
private Owens




We came out of the fields into a cratered forest. We heard strange noises. We were 
suddenlyattacked by some strange looking German SS. 8 rifleman. Sergeant DeLay 
used his sub gun and grenades to mow down these attackers. Private Roble using his 
M1 shot down more attackers which came wandering across the field. We inspected 
the bodies and had to report that they  looked like they had been dead for months. 



On the other side of the crater we came into a pasture. We stumbled upon a platoon of 
weird looking troops. Corporal Scanlan opened up with his BAR and began mowing 
down the  officers and troops armed with flamethrowers. Roble and DeLay took out the 
remaining rifleman and ambushers.




Clearing the open pasture, as we approached a wooded area, snipers opened up on us. 
They nailed PVT Owens before we could hit the deck.

 



After we clobbered the snipers and cleared  the woods, we ascended to the high ground. 
There we were attacked by storm troopers with flamethrowers and machine guns. DeLay 
called in mortar support. Using his sub gun he destroyed the storm troopers while the 
mortars took out the machine gun nest. But not before the machine gun nest had cut 
down PVT Roble.



From the hilltop we could see the village where the doctor was holding up. The place was 
crawling with unarmed zombies led by Commander Z. Commander Z was truly a super 
soldier and took everything we had to kill him. These must have been recently zombified, 
as they withstood several well aimed attacks before toppling over.



 

The three remaining squad members, entered the village and searched for the doctor. 
But he was nowhere to be found. What we did find horrified us. Some insane laboratory 
of smashed beakers, burnt rooms, and torched remains. HQ would want a serious debrief on 
this place. And we would want replacements with bigger guns.....

 



Conclusion 


The Zombie deck is a really tough opponent. The Nazi Zombies have high cover and

are fearless which is a brutal combo. Thanks DVG for giving us fun options like this 

in so many of your games. We look forward to the Japanese and German Supernatural 

deck in Warfighter WW2 Pacific. We appreciate your visit, comments, and follows. 

Saturday, March 3, 2018

Get to the Yacht!

Get to the Yacht! The conclusion of the Yacht Campaign 

The Road So Far

It has been a hard week since the return to the 

hideout for the group of hardened survivors. 

Both of the teammates rescued had succumbed 

to their wounds but at the least they had been 

among friends and not zombie bait. Phil and Doug

have decided the best path is still to make a last ditch 

assault on the docks in hopes of gathering enough 

supplies and taking the yacht to sea. There are lots 

of islands and raiding opportunities up and down 

the coast. Modern day Zombie Apocalypse Vikings, 

now that is a great team objective!




The team enters the dock area and surveys road ahead

Music can be heard in the distance




The area has suffered lots of damage since our last run




A zombie surprises Ned while looking for food




Amy has the same luck!




Doug dispatches a fattie




Phil breaks the barricade into the house separating the 

Team from the dock




Phil discovers Otis. He survived the last group that

Attacked the docks. It did not go well. The music playing 

is from a police car used to draw the zombies away.

It worked too well and the group was over run!



 

Josh and Amy hold the intersection while Doug

gathers a last few supplies




Zombies are still swarming to the police car




The team makes its move. Wanda checks the car partially

hanging over the water and finds a good weapon.




The group makes the yacht and the main deck appears 

sparsely populated.




More zombies appear




Otis is surprised and wounded!




Josh, Phil, and Doug hold the plank even as dogz 

charge and zombies crawl out of the water.




The lower deck is overrun with zombies!




No one is watching the backdoor!



 

The team rushes down stairs with a flurry

of destruction




Wanda, Amy, Doug, and Ned look to secure the plank




Hearing the onslaught approaching they move to meet

them head on. While Ned, Phil, and Josh move to ascend

to the upper level in order to get the yacht started.



 

Abomination! Luckily Josh had a Molotov prepped for 

just this occasion.




The yacht is secure!

Phil, Amy, and Doug get back on board and start 

destroying the plank.




We made it the boat is actually moving away

from the dock.


Aftermath

 

Five of the survivors suffered wound during this mission.

We decided each member who suffered a wound would

make a survival check. Roll a d6 for each wound and 

on a 5 or 6 the player was a goner. Amazingly, everyone

survived with no fudging! 

 

 

Conclusion

 

WOW! This was an amazing fan made campaign

that we really enjoyed. In the conclusion of the 

Mission 1 post you can find the details of where

to find the material. We look forward to using the

yacht as a base and seeing where the campaign

takes us next! Zombicide never disappoints. We were

really lucky on searches and found the required food, water,

and rice quickly. Early on, we also came up with the bottle

and gas needed for the Molotov. We suffered more wounds

this mission than any other in the campaign. Thanks to Otis

for taking his share!

 

We really appreciate you reading our blog. If you feel like it

please leave a comment and give us a follow.

 


Thursday, January 18, 2018

Hell’s Beach June 6, 1944

June 6, 1944 - Day of Destiny 

Elements of the Big Red One have hit the beach. 



The Germans have remanned their defenses and opened up on the Americans. Machine gun 
fire from the Bunker and farm exacted a heavy toll.



The Americans make a push off the beaches. German machine guns and mortar rounds
 explode 
all around the attackers. The villages and farms are strongly garrisoned. The heavy volume of 
American fire is largely ineffective.



The American Platoon Leaders finally remember what they read in the field manual about Assaults.
With renewed vigor, the American troops quickly destroy the Tiger tank that was holding the village 
of Harlet, even as two other platoons swarm through Basile sur Mer, clobbering the German 
defenders. The Breakout is on now. 



Two P47 thunderbolts began plastering the Germans waiting inland. Unfortunately, as was the 
case with the 5 incher Support from off shore Destroyers, their bombing runs miss the mark.

Failure to make use of Close Assaults early in the battle has cost the Americans too much time 
and material. The order goes out to hold in place and await reinforcements.

The Germans have gained an expensive tactical victory. Their respite will not last long. 
Uncle Sam has a long arm and packs a mean punch.....



This was a replay of Hell’s Beach from Columbia Games Combat Infantry.


Thanks for stopping by and if you are inclined please follow to see more exciting
replays and reviews. 



Saturday, January 13, 2018

Tiger Leader - Poland 1939

Tiger Leader - Opening Invasion 
Campaign: Poland 1939
Objective: For the Reich


Week 1: The invasion begins
Game 1

The opening battle sees a German mixed force colliding with the Polish 4th Armored Scout Force. 
The Polish forces responded aggressively, counterattacking to eject the Germans from their first 
captured village.

As the German Rifle Squad dug in to hold onto their gain, Sgt Schultz charged his armored car into 
the fight. The 231AC destroyed the 2 Polish squads.



  
 The Polish Armored forces surged forward, flanking the village. Sgt Dietrich drove his 
PzII out from the safety of the woods challenging the Polish advance. Seeing this, Sgt Schultz 
left the village in order to clear the Polish supporting infantry from the woods. Seeing this, 
the last Polish tank began blasting away at the forces left in the village. Cpl Steiner, a veteran
of the Spanish War, led his anti-tank squad out of the village to finish off the Polish armor.



The open field assault left Cpl Steiner shaken and out of the next battle. Not surprisingly, 
Cpl Saltz, who’s HMG team never fired a shot, worked his Political connections to gain 
promotion for having fought courageously (?).

Here are the participating units and their “kills” during the battle.



Tiger Leader

Campaign: Poland 1939


Objective: For the Reich 


Game 2

Week 1: A collision of Scouting Forces




The next battle sees a small German force aggressively assaulted by the Polish 12th Armored 

Scout Group. The Polish forces advanced rapidly (+3 Tac Rolls). Fortunately for the German 

units they had found good ground to accept the assault. 



Sgt Fischer’s PzIII quickly dispatched a rifle team. The fast moving Polish Forces were unable 

to register any hits. Fischer then went to work on his biggest threats, the Polish Tanks, as 

Sgt Müller advanced his PzI against Polish Riflemen.

 

An exchange of attrition began. The PzIII took an engine hit, severely rattling Sgt Fischer. 
At the same time, the Polish Tank, seeing his infantry support annihilated, fired and brewed 
up the PzI. Fortunately Müller was dragged from the wreckage, stunned but surviving the 
first day of the war! Cpl Stump led his team in taking out the Polish Armored Car in the 
village, earning himself an increase in grade.


Fischer put two fast rounds into the last Polish tank, bringing the encounter to a close.


Here are the participating units and their “kills” during the battle.




Game 3 Week 1: The last encounter


The Germans committed their final forces. Sgt Schmidt in a Pz38T and Cpl Eschbach’s 

mortar team. 



Exhibiting the worst of luck, the small German force emerged in the mists of a very strong 

Polish Command Recon Force. Outnumbered 10 units to 2.



The Pz38 was able to knock out the first Polish Tank encountered in the forest. Eschbach ineffectively 

lobbed several mortar rounds at the nearby enemy.


The return fire was devastating. Enemy mortar rounds devastated the German mortar team in one 

barrage. Schmidt advanced his tank out from under the hailstorm. Schmidt fought his lone tank 

brilliantly, destroying an Armored Car, Mortar team and another Polish Tank before an enemy 

mortar round pierced his tank’s upper deck, destroying it.

This would not be a glorious day....


Final Thoughts


As with all of DVG’s Leader games, Tiger Leader campaigns will be tough to win. 

This was a solo effort by one of our gaming Posse but these games work really well

as cooperative efforts too. Tiger Leader could easily serve as a scenario generator 

for miniatures games like Warlord’s Bolt Action or Two Hour Wargames NUTS! series. 


Thanks for swinging by and visiting our gaming blog.