Saturday, May 18, 2019

Negan Claims the Sanctuary

Here’s Negan Game Overview 

We played scenario one in Mantic's Here’s Negan from their 
The Walking Dead line. The games is perfect as a solo or
Cooperative game and the rules cover both. Each future Savior
Lieutenant has a unigue skill that makes each special and different. 
Negan runs himself and acts per his own set of cards and action. 
I’ll say keep Negan happy or you pay a price. 

The game contains a wealths of event cards and items to be found. 
We used less than a quarter of them in the first mission which
will add to variety and replay value. The game can be played 
episodically or as a campaign where damage and items carryover
to subsequent missions. The game also contains the character cards
for each lieutenant in case you would like to play them in the All Out
War skirmish game. 

The action is driven by the threat tracker which builds based on
events, noise, and survivor actions. The walkers have entry points
like Zombicide or Space Hulk. The walker blips added a cool
unknown feel to what was wandering the sanctuary. 

Mission One Photo AAR

We completed mission one with the loss of one lieutenant as a result of
Negan’s encouragement! We under appreciated the impact of noise
easy and thus spent lots of actions trying to keep the threat level from
hitting auto defeat. 

All in all Here’s Negan is a fun standalone game in a great universe. 

We will have more AARs and game reviews up soon. We great appreciate 
your visit and would love any comments and follows. 

Tuesday, March 19, 2019

Jungle Patrol - Warfighter PTO

Warfighter PTO

Our copy of Warfighter PTO arrived and we decided to play
a learn your enemy game before we build our campaign 

Jungle Patrol

We selected the Jungle Patrol mission which gave us 62 RP
to build our Marine force. We selected 2 Player Soldier (PS)
and two squad soldiers. Our patrol had 6 grenades, 3 rifles,
and a BAR. 

Our team deploys for jump off

We advance into the Native Gardens and are struck hard by two
stout units. After hard fighting and tossing a few grenades we clear
the garden. We lack good terrain cards so spend a few turns hoping
for something good but in the end to have any hope of succeeding 
in our mission we advance onto the beach. 

The beach is a brutal fight and even expending all of our remaining 
grenades we are barely holding on. One of our Player Soldiers is
on the jump off point trying to deal with Ambushers. After several
turns of back and forth we have eliminated most of the beach forces
as well as the Ambushers. We did lose one of our Squad Soldiers

Time is running out so we decided to risk pressing onto the Native Village

From the frying pan into the fire. We are now strung out and in
trouble. We failed to take out the Kamikaze and in fact didn’t fear 
him enough. He ran in a took a Player Soldier out with him in the 
Native Garden. The others survived the turn a retires from the mission

We rolled and amazing both Player Soldiers we good to return to duty,
one Squad Soldier was KIA, and the last was a medical discharge 


The Japanese were a brutal foe and the terrain was unforgiving. 
We definitely accomplished learning more about what we want
in a force. Definitely load up on grenades and canteens. We should 
have game one of our campaign up soon. 

Warfighter is one of our favorite games and can be enjoyed solo
or cooperative. We greatly appreciate you reading our post and if 
so inclined we love comments and follows. 

Saturday, December 15, 2018

Zombicide: The Rock

It seemed like forever but in fact it took three days to get
the yacht roped into the tour dock. We spotted a few zombies
and no living as we approached the mooring. The last effort
took Otis, Ned, Doug, and Phil swimming a line in to tie off
and slowly over several hours get the yacht close enough to
drop the plank. 

Amy walked over to a bulletin posted on a sign. “Uh guys,
not good news. This notice states tours will end March 1st. 
Alcatraz will resume active prison status as the civil situation
is deteriorating in the Bay Area.”

The team is glad to be on land but it’s a blow that it doesn’t 
seem like we came to a deserted paradise. We are low on ammo
but gather what we have and move toward the prison to find the
machine and repair shop. 
Let’s go to work

The team has gotten to within a few blocks of the prison entrance. 
It seems quiet so hopefully the police cars hold some treasures. 

Amy checks police car one.....Zombie!

With Josh and Ned covering her Wanda inspects car two. 
Zombie! Ok, our luck can’t be this bad. Doug moves to check
A room for the a badge card for the prison and Wanda moves in
and covers the search. 


The commotion has caused zombies to start filling the exercise
yard. The streets are filling with zombies in both prisoner and
police gear. It must have gotten ugly here quick. More than 
likely an infected guard, prisoner, or heck an infected tourist 
hidden on the island. 

The team works with urgency to find a key or key card while staying 
quiet so that Wanda can lead the abomination the long way around. 
Phil and Doug try to escape path open. 

The abomination pummels the car as it pursues the team. It wants
to destroy!

Amy finds the wardens apartment and strikes gold. A set of keys
labeled and a key card. She signals josh and he understands. He
will lead the group of zombies away so Amy can slip out. 

Josh and Ned have left Amy a manageable escape route but the
other half of the team is getting cut off. 

Amy make her move to link up with the team as the make their 
play to break the zombie envelopment. 

Through sheer will, determination, and luck the team regroups
just ahead of the horrific horde. 

The exercise yard continues to fill. 

Ned, Josh, and Doug try to thin the persuit as the other hack around
the side alley. 

We punched through and now it’s a mad dash to the prison entrance. 
As we run, we pour everything we have into the exercise yard to
thin the build up of zombies. 

We are in and the key works!

Josh joins the team as we pull the security door closed ahead of 
the growing hordes. 

The team inventories their weapons and ammo. They can hear noises
of the undead in the prison but at least they’ve got a secure room 
to take a quick breathe. 

Once again this was an exceptional game of Zombicide. Several times 
the teams fate road on a die roll or two. The early discovery of the
Abomination seemed bad but really worked better than finding it later
between the team and it’s goal. We used the stand alone Prison box set
 other than using our original base team. Thanks for reading our story. 
The next episode should be played and posted soon. 

Tuesday, September 11, 2018

All Good Things....

“Hey Phil! Ned says it’s no go on repairing the engine again.”

“I guess 3 isn’t a charm. Damn this overpriced yacht. She’s been great up until now.”

“Lets rig some kind of sail and see if we can make the coast near San Francisco. 

Maybe we can hop another ride there. Have Josh and Phil rig up some sails. 

Doug, find stuff we can use for rope and cables.”

We were running low on food stuffs anyway. Hopefully we can make it to the coast 

before the water runs out. No engine. No water purification.

After 4 days, we sight the golden gate. Amy and Wanda snap a few selfies!?

“Otis, did you say you did contract maintenance for tours to the Rock when you 

got out of the service?”

“Roger that. But it was a lifetime, 2 office jobs, and 50+ zeds ago.”

“Did they keep any gear for patching the tour boats should they have problems 

while docked on the Rock?”

“Yep. But pretty limited. Major stuff was brought over by the next tour boat. 

Still, I see where you’re headed. Could work.”

“If we’re lucky, no tours were stranded on the Rock, and it’ll be deserted.”

So it was decided. We make for Alcatraz.......

The Road so far

Episode 1

Episode 2

Episode 3

Episode 4

We are excited to continue our epic campaign. Look forward to the next

episode very soon. Thanks for stopping by and reading our tease. 

Saturday, May 5, 2018

Team Yankee Soviets versus Marines

Team Yankee Soviets vs Marines

We played a demo game at one of our area stores that supports 
Team Yankee. Our goal is to get new players involved and lay
groundwork for an upcoming league. 

Our list focused on tanks and air as they are attention grabbers. 
The game occurred about six weeks back but I still wanted to get
our pictures posted. 

A combined force of US Marines and Army square off against the 
Soviet horde. 

Cobras ready to hit the Soviets

M60s engage the right flank

Soviets ready to defend the autobahn overpass or strike across it

The forces parry across the autobahn 

Harriers meet their end in an ill fated and poorly timed run at the BMPs

All of the USA scattered reserved entered on the right early and the left
the Abrams holding the left as a ripe target for the Hinds

The Hinds strike hard while the Soviet Infantry advances

The Cobras destroy the Hind threat and desperately try and hold the objective 
with one VADS and the commander M60

A desperate counterattack in the middle to save the objective on the left

Lots of burning wrecks on both sides

A last second dash toward the objective on the right into the teeth of 
the defenses meets with destruction 


The game ended in a solid Soviet victory. Yet another fast food joint falls
during the invasion of Germany. We had a great demo game with both of
us having fun and a few folks watching here and there. I appreciate games 
with Ken who plays the right way. I have enjoyed every FoW and Team
Yankee game we’ve played. We appreciate the visits, comments, and follows 

Friday, April 20, 2018

Patrol Z - Warfighter WW2

Warfighter WW2 - Patrol Z

It is 1945 and our mission is to capture some nefarious German scientist named 
Albrecht  Schmidt. Sergeant DeLay would lead the mission. Corporals Scanlan and 
Taylor were also going. Along with two new replacements, private Roble and 
private Owens

We came out of the fields into a cratered forest. We heard strange noises. We were 
suddenlyattacked by some strange looking German SS. 8 rifleman. Sergeant DeLay 
used his sub gun and grenades to mow down these attackers. Private Roble using his 
M1 shot down more attackers which came wandering across the field. We inspected 
the bodies and had to report that they  looked like they had been dead for months. 

On the other side of the crater we came into a pasture. We stumbled upon a platoon of 
weird looking troops. Corporal Scanlan opened up with his BAR and began mowing 
down the  officers and troops armed with flamethrowers. Roble and DeLay took out the 
remaining rifleman and ambushers.

Clearing the open pasture, as we approached a wooded area, snipers opened up on us. 
They nailed PVT Owens before we could hit the deck.


After we clobbered the snipers and cleared  the woods, we ascended to the high ground. 
There we were attacked by storm troopers with flamethrowers and machine guns. DeLay 
called in mortar support. Using his sub gun he destroyed the storm troopers while the 
mortars took out the machine gun nest. But not before the machine gun nest had cut 
down PVT Roble.

From the hilltop we could see the village where the doctor was holding up. The place was 
crawling with unarmed zombies led by Commander Z. Commander Z was truly a super 
soldier and took everything we had to kill him. These must have been recently zombified, 
as they withstood several well aimed attacks before toppling over.


The three remaining squad members, entered the village and searched for the doctor. 
But he was nowhere to be found. What we did find horrified us. Some insane laboratory 
of smashed beakers, burnt rooms, and torched remains. HQ would want a serious debrief on 
this place. And we would want replacements with bigger guns.....



The Zombie deck is a really tough opponent. The Nazi Zombies have high cover and

are fearless which is a brutal combo. Thanks DVG for giving us fun options like this 

in so many of your games. We look forward to the Japanese and German Supernatural 

deck in Warfighter WW2 Pacific. We appreciate your visit, comments, and follows.