Saturday, May 5, 2018
Friday, April 20, 2018
The Zombie deck is a really tough opponent. The Nazi Zombies have high cover and
are fearless which is a brutal combo. Thanks DVG for giving us fun options like this
in so many of your games. We look forward to the Japanese and German Supernatural
deck in Warfighter WW2 Pacific. We appreciate your visit, comments, and follows.
Saturday, March 3, 2018
It has been a hard week since the return to the
hideout for the group of hardened survivors.
Both of the teammates rescued had succumbed
to their wounds but at the least they had been
among friends and not zombie bait. Phil and Doug
have decided the best path is still to make a last ditch
assault on the docks in hopes of gathering enough
supplies and taking the yacht to sea. There are lots
of islands and raiding opportunities up and down
the coast. Modern day Zombie Apocalypse Vikings,
now that is a great team objective!
The team enters the dock area and surveys road ahead
Music can be heard in the distance
The area has suffered lots of damage since our last run
A zombie surprises Ned while looking for food
Amy has the same luck!
Doug dispatches a fattie
Phil breaks the barricade into the house separating the
Team from the dock
Phil discovers Otis. He survived the last group that
Attacked the docks. It did not go well. The music playing
is from a police car used to draw the zombies away.
It worked too well and the group was over run!
Josh and Amy hold the intersection while Doug
gathers a last few supplies
Zombies are still swarming to the police car
The team makes its move. Wanda checks the car partially
hanging over the water and finds a good weapon.
The group makes the yacht and the main deck appears
More zombies appear
Otis is surprised and wounded!
Josh, Phil, and Doug hold the plank even as dogz
charge and zombies crawl out of the water.
The lower deck is overrun with zombies!
No one is watching the backdoor!
The team rushes down stairs with a flurry
Wanda, Amy, Doug, and Ned look to secure the plank
Hearing the onslaught approaching they move to meet
them head on. While Ned, Phil, and Josh move to ascend
to the upper level in order to get the yacht started.
Abomination! Luckily Josh had a Molotov prepped for
just this occasion.
The yacht is secure!
Phil, Amy, and Doug get back on board and start
destroying the plank.
We made it the boat is actually moving away
from the dock.
Five of the survivors suffered wound during this mission.
We decided each member who suffered a wound would
make a survival check. Roll a d6 for each wound and
on a 5 or 6 the player was a goner. Amazingly, everyone
survived with no fudging!
WOW! This was an amazing fan made campaign
that we really enjoyed. In the conclusion of the
Mission 1 post you can find the details of where
to find the material. We look forward to using the
yacht as a base and seeing where the campaign
takes us next! Zombicide never disappoints. We were
really lucky on searches and found the required food, water,
and rice quickly. Early on, we also came up with the bottle
and gas needed for the Molotov. We suffered more wounds
this mission than any other in the campaign. Thanks to Otis
for taking his share!
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Thursday, January 18, 2018
Elements of the Big Red One have hit the beach.
The Germans have remanned their defenses and opened up on the Americans. Machine gun
The Americans make a push off the beaches. German machine guns and mortar rounds explode
The American Platoon Leaders finally remember what they read in the field manual about Assaults.
Two P47 thunderbolts began plastering the Germans waiting inland. Unfortunately, as was the
Failure to make use of Close Assaults early in the battle has cost the Americans too much time
The Germans have gained an expensive tactical victory. Their respite will not last long.
Saturday, January 13, 2018
Campaign: Poland 1939
Objective: For the Reich
Week 1: A collision of Scouting Forces
The next battle sees a small German force aggressively assaulted by the Polish 12th Armored
Scout Group. The Polish forces advanced rapidly (+3 Tac Rolls). Fortunately for the German
units they had found good ground to accept the assault.
Sgt Fischer’s PzIII quickly dispatched a rifle team. The fast moving Polish Forces were unable
to register any hits. Fischer then went to work on his biggest threats, the Polish Tanks, as
Sgt Müller advanced his PzI against Polish Riflemen.
Here are the participating units and their “kills” during the battle.
Game 3 Week 1: The last encounter.
The Germans committed their final forces. Sgt Schmidt in a Pz38T and Cpl Eschbach’s
Exhibiting the worst of luck, the small German force emerged in the mists of a very strong
Polish Command Recon Force. Outnumbered 10 units to 2.
The Pz38 was able to knock out the first Polish Tank encountered in the forest. Eschbach ineffectively
lobbed several mortar rounds at the nearby enemy.
The return fire was devastating. Enemy mortar rounds devastated the German mortar team in one
barrage. Schmidt advanced his tank out from under the hailstorm. Schmidt fought his lone tank
brilliantly, destroying an Armored Car, Mortar team and another Polish Tank before an enemy
mortar round pierced his tank’s upper deck, destroying it.
This would not be a glorious day....
As with all of DVG’s Leader games, Tiger Leader campaigns will be tough to win.
This was a solo effort by one of our gaming Posse but these games work really well
as cooperative efforts too. Tiger Leader could easily serve as a scenario generator
for miniatures games like Warlord’s Bolt Action or Two Hour Wargames NUTS! series.
Thanks for swinging by and visiting our gaming blog.