Friday, June 16, 2017
Friday, May 5, 2017
Zombicide: The Yacht Campaign
Mission 1 – Find the Yacht and Rescue the Girl
Josh picked up a girl on the shortwave radio he had repaired several weeks ago.
The girl said her name was Diane and she was hiding in a secure room on a yacht
docked at the local marina. She is apparently sick but says if we can bring her
some medical supplies she can help us. The docks are crawling with packs of
zombie dogs and in fact almost cost the group two members last time we tried
to scout the area for supplies.
After some discussion the team decide that since they were getting desperate to
find a way out of the area maybe this yacht held promise and yeah we still see
ourselves as the good guys albeit as Doug says Chaotic Good at best. The plan
is for Doug, Phil, Josh, and Wanda to try and do in quietly grab some medical
supplies, get the girl, and get back to our safe spot. If that all come together, we
can see how the girl can help us improve her prospects.
The team approaches the docks near the yacht.
Looking for supplies, the team is attacked by zombie dogs.
They are quick, hard to hit, and dangerous.
Phil and Josh search for supplies and run into dogs and fatties!
Phil and Josh barely escape with only light wounds while dispatching the zeds.
Wanda and Doug work the other direction looking for the needed medical supplies.
The team has done well. We are armed up and have the medical supplies in hand.
It is time to take the yacht and find the girl.
There are so many zombies and Z dogs! They keep coming in waves.
There are too many for the quiet approach.
Josh and Doug hold the gang plank while Phil and Wanda look for the girl.
Barely holding onto our only egress!
We found her exactly where she said she would be hiding.
Let’s get out of here! The team fights its way off the yacht and heads for the
exit from the docks.
Surprisingly and narrowly we escape through the fence surrounding the docks.
We make it back to our hideout but the girl still seems a little sick, Thre are no
signs of wounds so we are hoping rest, food, and care will get her well. The
yacht was great and we feel we could clear it and make it a safe haven. Should
we dare to dream that we could get it running…
Zombicide is consistently a really fun and tense game. We look forward to the
twists and turns of this campaign. You can find the campaign linked below.Zombicide The Yacht
Saturday, April 15, 2017
Saturday, March 25, 2017
Sunday, March 12, 2017
Saturday, February 11, 2017
Warfighter: September 1939
Our Squad attached to Co A was already on the border when Feld Weiß kicked off.
Our assigned Mission was going to take us a Long Way to the Bridge we were to Capture.
Koch, seeing we were burning through our supply of ammo, ordered that we quicken our advance. Splitting the squad into a fast moving force covered by our fire team and light machine gun, we were better able to quickly clear and cross a Crop of wheat and the Marshy mess beyond. Eventually Muller led us to some High Ground where we caught our breath and redistributed ammo from our ammo cans.
It was lucky for us that we were able to gain mortar support as an enemy armored car came racing down the road.
We shifted our advance towards a Lane leading to a Ford, from which we could launch our final assault on the objective. Only light resistance was encountered along this approach
And again we needed zeroed in mortar support to clear the enemy. Having gained our objective, we secured it, beginning what we hoped would be a short wait for our follow on forces.