LZBravo

LZBravo

Saturday, September 21, 2019

Z Day - Doug’s Backstory


Zombicide: Doug’s Backstory [Zombies!!!]


Before meeting up with you folks? Well, to be honest, I sort of 

welcomed the apocalypse. Not many people get to see the jerk 

that “downsized” you get munched! Yep. That was a fine day. 

I’d just left my old office for the last time and was standing out

on the street. Demoralized. Angry. Worried about the future.

Little did I know the next 30 minutes would clean my slate of

issues.



The sirens at both ends of town, fire station and police station,
began blaring at the same time. Hard to hear the screams over
those.


It took me a few looks to buy into the zombie apocalypse. But
when a saw a few shamblers enter my ex-boss’s building, I had
to smile. I decided to make towards the Police Station on the
outskirts of town. 


Started to regret that choice as I passed the retail stores. Must
have been easy pickings for the zeds in those places.


It was tough going with only my pocketknife, but fortune favored
me when I was able to quietly loot some much needed upgrades
from the surplus store. The managers dog took a liking to me.
Guess his ex-master must have been a scary Zombie.


One block to go. My brand new semi was a great help in cutting
a path. Dog raced towards a specific zombie up ahead, ignoring
my shouts.


Dog didn’t stand a chance. Too many biters. Well, I cleared the
path to the Police Station.


Lucky choice on my part. Found two officers that had a barricade
set up while running comms to the few remaining officers trying
hard to Protect and Serve.

We hunkered down for two weeks. After the first three days, no calls
came in. The two officers told me to pick a cruiser, some reloads,
and wished me luck. They headed out hoping to find family before
heading into the country.

There are so many fun zombie games out there and playing out
The backstories of our main survivors in the Yacht Campaign has
let us get those to the table again. 



Thursday, September 12, 2019

Codename Valhalla - Warfighter WW2

Warfighter WW2 Europe : Codename Valhalla


Finally, unsere Leader has approved release of Wunderwaffe Z. 


The Laboratories of Valhalla have returned Sgt Mayer, Corporal Fischer,
and Privates Neumann and Koch to service.

The first action for Das Untote Korps will be to recover one of the 
Projekt Valhalla scientists from Canadian Commandos who parachuted
into our territory. The Scientist must be recovered or eliminated before
the Commandos reach their Nordsee extraction point near Cuxhaven.
 
As the mission begins, an equally lucky/unlucky draw indicates the
Canadians have established a mortar base at the objective.


Mayer and Fischer push the squad forward, encountering no initial enemies.
An enemy picket snipes at Sgt Mayer, but all the Untote are Fearless, and
press on. The Canadian is confused, as he swore several of his rounds hit or
only nearly missed the German leader. And their rigid gait seemed odd.


Well it’s on now. The Commandos are alerted to the Germans. A massive
firefight ensues. Sgt Mayer Halts the advance so the squad can clear out the
Commandos. The commandos struggle with trying to pin down these German
troops. They’ve never encountered such fearless troops. They did score direct
hits on Private Koch, but Sgt Mayer had some trick in his hand of cards to
protect his charges from such actualities. 


Mayer used grenades to force many of the Canadians to ground. This allowed
him and Koch, who was proving quite the marksman at close range, to press on.
Yet more Commandos kept arriving, desperately trying to stall our advance.
And it was working. Out of grenades, Mayer began to doubt that his first
assignment would end in success.


The squad became bogged down in a running firefight. These Commandos were
well trained. Fischer was pinned well behind the rest, and the Privates were not
able to generate enough fire support to clear out Canadians faster than they
reinforced. Why was the squad not issued one of Hitler’s buzzsaws? Being unafraid
of dying again was not enough to defeat a determined enemy. The Commandos
were confused by our resilience, but did not fear us.

Sgt Mayer leapt forward, determined to reach his objective. Two bounds later, he
was engaging the Canadians as rafts from a sub were heading towards shore.


Private Koch did his best to move forward and support his Sgt. Meanwhile,
Cpl Fischer finally was able to advance, but half the squad was too separated to
help complete the mission. Too many Commandos, too too many.....

Cpl Fischer had eliminated the Commandos who had been driving the timetable
forward at double speed. This gave some hope to their UpFront comrades.

Hope rose as Sgt Mayer recognized that being strung out was working to his
advantage. Commando reinforcements were appearing and moving towards
Cpl Fischer and Pvt Neumann. Missing that Koch and Mayer were in amongst
their own forces. Their fire not being distinguished from their own.

This allowed them to momentarily clear out the LZ, and smuggle the scientist
into the darkness and escape. Fischer and Neumann, totally looking the part,
laid down dead, until the Canadians evacuated the beach. Without their prize.


Aftermath 
The first engagement with Das Untote was a qualified success. While being
Fearless was helpful, the team lacked enough firepower to maintain a good pace.
Time almost failed this mission. 

Great fun playing a mission with Zombie Soldiers. I need more practice with
them to understand Equipment and skill requirements to become a more effective
force. I may needed to merge in some Japanese undead in order to build a strong
team. Only having 8 Soldiers truly left me wishing for more. Maybe we’ll gen up
some of our own using the great support from the group posting resources on BGG.