LZBravo

LZBravo

Saturday, June 22, 2019

Apocrypha - In Cold Blood

Apocrypha - In Cold Blood


Block and Vargas found themselves finally arriving at this small 

Wisconsin town. The Designer had sent them here to investigate 

some strange happenings. Block and Vargas had worked missions 

together on several occasions and we were now the current “Go To” 

team for such happenings in Wisconsin.


We agreed that our first priority was to ensure the town’s children 

were safe. So we headed to the School. Seeing signs encouraging 

blood donations at an elementary school were very disturbing. 

As we entered, we glimpsed coolers containing pints of donated 

blood. As well as too many pasty faced school kids. 





Looking down the hall, we saw the school nurse carrying a cooler to her 

VW Hippie Van. Vargas rushed out to confront the nurse. The situation 

turned hostile and Vargas was hard pressed to overcome the nurse’s rage. 

But she did. Looking inside the van we saw pamphlets labeled for the 

town’s homeless shelter.


We raced to the shelter, Block’s anger at what he had seen was building 

exponentially as we covered the two miles.


Block rushed in and spied the Shelter’s cook making blood pudding. 

Literally BLOOD PUDDING! Seeing Block racing towards him, the 

Cook pulled out some strange artifact and began chanting. Block 

leveled him with one punch. Damn Cultists. As we turned our two 

cultists over to the police we noticed that a Dr Lazarus had an office 

at the shelter.






We headed to the Hospital to look into Dr Lazarus. 


We were taken to his office and felt the strong commanding presence 

this Dr had. We tried to pin him down, and began to sense his involvement 

was key to what was happening in this town. In fact, the events began 

only three weeks after his arrival. We played our cards. And Dr Lazarus 

bolted! Hurling beakers of blood at us. Before Vargas could grab him, 

he was gone.


Block want to seal the hospital to prevent his return, but Vargas was 

too eager to finish this cult off. Now we’d have to retrace our steps 

to see if we could find where his ritual site was. We split up. 

Never a smart move.


But this time it payed off! Our time to clear this mission was quickly 

winding down. So it was fortuitous that Block found the Dr ten 

minutes after Vargas had lost him. Block was miffed over Vargas 

not following procedures to seal venues. He was miffed at the Dr 

escaping from his partner. And he was miffed over having had 

too much garlic in his spaghetti last night.




The whooping Dr Lazarus endured was enough to turn any crazed cult 

leader back from the dark side. That and a stay at the county lockup.....


Now too report back and get our next assignment.


Conclusion 


Apocrypha is a fun co-op or solo game it has really good flavor 

and mechanics for improving your character as the campaign progresses. 

The rules are not well organized or written but you can definitely 

figure it out. We always try and stay in the spirit and when in doubt

keep having fun and don’t get bogged down. We will definitely get 

more pictures of key events next time 


We appreciate you reading our AAR and love any comments or 

follows. New posts, AARs, and reviews will be going up soon. 

Saturday, May 18, 2019

Negan Claims the Sanctuary

Here’s Negan Game Overview 

We played scenario one in Mantic's Here’s Negan from their 
The Walking Dead line. The games is perfect as a solo or
Cooperative game and the rules cover both. Each future Savior
Lieutenant has a unigue skill that makes each special and different. 
Negan runs himself and acts per his own set of cards and action. 
I’ll say keep Negan happy or you pay a price. 

The game contains a wealths of event cards and items to be found. 
We used less than a quarter of them in the first mission which
will add to variety and replay value. The game can be played 
episodically or as a campaign where damage and items carryover
to subsequent missions. The game also contains the character cards
for each lieutenant in case you would like to play them in the All Out
War skirmish game. 

The action is driven by the threat tracker which builds based on
events, noise, and survivor actions. The walkers have entry points
like Zombicide or Space Hulk. The walker blips added a cool
unknown feel to what was wandering the sanctuary. 

Mission One Photo AAR





















We completed mission one with the loss of one lieutenant as a result of
Negan’s encouragement! We under appreciated the impact of noise
easy and thus spent lots of actions trying to keep the threat level from
hitting auto defeat. 

All in all Here’s Negan is a fun standalone game in a great universe. 

We will have more AARs and game reviews up soon. We great appreciate 
your visit and would love any comments and follows. 




Tuesday, March 19, 2019

Jungle Patrol - Warfighter PTO

Warfighter PTO

Our copy of Warfighter PTO arrived and we decided to play
a learn your enemy game before we build our campaign 

Jungle Patrol

We selected the Jungle Patrol mission which gave us 62 RP
to build our Marine force. We selected 2 Player Soldier (PS)
and two squad soldiers. Our patrol had 6 grenades, 3 rifles,
and a BAR. 



Our team deploys for jump off




We advance into the Native Gardens and are struck hard by two
stout units. After hard fighting and tossing a few grenades we clear
the garden. We lack good terrain cards so spend a few turns hoping
for something good but in the end to have any hope of succeeding 
in our mission we advance onto the beach. 





The beach is a brutal fight and even expending all of our remaining 
grenades we are barely holding on. One of our Player Soldiers is
on the jump off point trying to deal with Ambushers. After several
turns of back and forth we have eliminated most of the beach forces
as well as the Ambushers. We did lose one of our Squad Soldiers

Time is running out so we decided to risk pressing onto the Native Village





From the frying pan into the fire. We are now strung out and in
trouble. We failed to take out the Kamikaze and in fact didn’t fear 
him enough. He ran in a took a Player Soldier out with him in the 
Native Garden. The others survived the turn a retires from the mission

We rolled and amazing both Player Soldiers we good to return to duty,
one Squad Soldier was KIA, and the last was a medical discharge 

Conclusion 

The Japanese were a brutal foe and the terrain was unforgiving. 
We definitely accomplished learning more about what we want
in a force. Definitely load up on grenades and canteens. We should 
have game one of our campaign up soon. 

Warfighter is one of our favorite games and can be enjoyed solo
or cooperative. We greatly appreciate you reading our post and if 
so inclined we love comments and follows. 



Saturday, December 15, 2018

Zombicide: The Rock

It seemed like forever but in fact it took three days to get
the yacht roped into the tour dock. We spotted a few zombies
and no living as we approached the mooring. The last effort
took Otis, Ned, Doug, and Phil swimming a line in to tie off
and slowly over several hours get the yacht close enough to
drop the plank. 

Amy walked over to a bulletin posted on a sign. “Uh guys,
not good news. This notice states tours will end March 1st. 
Alcatraz will resume active prison status as the civil situation
is deteriorating in the Bay Area.”

The team is glad to be on land but it’s a blow that it doesn’t 
seem like we came to a deserted paradise. We are low on ammo
but gather what we have and move toward the prison to find the
machine and repair shop. 
 
Let’s go to work


The team has gotten to within a few blocks of the prison entrance. 
It seems quiet so hopefully the police cars hold some treasures. 


Amy checks police car one.....Zombie!


With Josh and Ned covering her Wanda inspects car two. 
Zombie! Ok, our luck can’t be this bad. Doug moves to check
A room for the a badge card for the prison and Wanda moves in
and covers the search. 


Abomination!


The commotion has caused zombies to start filling the exercise
yard. The streets are filling with zombies in both prisoner and
police gear. It must have gotten ugly here quick. More than 
likely an infected guard, prisoner, or heck an infected tourist 
hidden on the island. 




The team works with urgency to find a key or key card while staying 
quiet so that Wanda can lead the abomination the long way around. 
Phil and Doug try to escape path open. 


The abomination pummels the car as it pursues the team. It wants
to destroy!


Amy finds the wardens apartment and strikes gold. A set of keys
labeled and a key card. She signals josh and he understands. He
will lead the group of zombies away so Amy can slip out. 





Josh and Ned have left Amy a manageable escape route but the
other half of the team is getting cut off. 


Amy make her move to link up with the team as the make their 
play to break the zombie envelopment. 


Through sheer will, determination, and luck the team regroups
just ahead of the horrific horde. 


The exercise yard continues to fill. 




Ned, Josh, and Doug try to thin the persuit as the other hack around
the side alley. 


We punched through and now it’s a mad dash to the prison entrance. 
As we run, we pour everything we have into the exercise yard to
thin the build up of zombies. 


We are in and the key works!


Josh joins the team as we pull the security door closed ahead of 
the growing hordes. 


The team inventories their weapons and ammo. They can hear noises
of the undead in the prison but at least they’ve got a secure room 
to take a quick breathe. 

Conclusion 
Once again this was an exceptional game of Zombicide. Several times 
the teams fate road on a die roll or two. The early discovery of the
Abomination seemed bad but really worked better than finding it later
between the team and it’s goal. We used the stand alone Prison box set
 other than using our original base team. Thanks for reading our story. 
The next episode should be played and posted soon. 



















Tuesday, September 11, 2018

All Good Things....


“Hey Phil! Ned says it’s no go on repairing the engine again.”

“I guess 3 isn’t a charm. Damn this overpriced yacht. She’s been great up until now.”

“Lets rig some kind of sail and see if we can make the coast near San Francisco. 

Maybe we can hop another ride there. Have Josh and Phil rig up some sails. 

Doug, find stuff we can use for rope and cables.”


We were running low on food stuffs anyway. Hopefully we can make it to the coast 

before the water runs out. No engine. No water purification.


After 4 days, we sight the golden gate. Amy and Wanda snap a few selfies!?


“Otis, did you say you did contract maintenance for tours to the Rock when you 

got out of the service?”

“Roger that. But it was a lifetime, 2 office jobs, and 50+ zeds ago.”

“Did they keep any gear for patching the tour boats should they have problems 

while docked on the Rock?”

“Yep. But pretty limited. Major stuff was brought over by the next tour boat. 

Still, I see where you’re headed. Could work.”

“If we’re lucky, no tours were stranded on the Rock, and it’ll be deserted.”


So it was decided. We make for Alcatraz.......


The Road so far

Episode 1

Episode 2

Episode 3

Episode 4


We are excited to continue our epic campaign. Look forward to the next

episode very soon. Thanks for stopping by and reading our tease. 



Saturday, May 5, 2018

Team Yankee Soviets versus Marines

Team Yankee Soviets vs Marines

We played a demo game at one of our area stores that supports 
Team Yankee. Our goal is to get new players involved and lay
groundwork for an upcoming league. 

Our list focused on tanks and air as they are attention grabbers. 
The game occurred about six weeks back but I still wanted to get
our pictures posted. 


A combined force of US Marines and Army square off against the 
Soviet horde. 


Cobras ready to hit the Soviets


M60s engage the right flank


Soviets ready to defend the autobahn overpass or strike across it


The forces parry across the autobahn 


Harriers meet their end in an ill fated and poorly timed run at the BMPs


All of the USA scattered reserved entered on the right early and the left
the Abrams holding the left as a ripe target for the Hinds


The Hinds strike hard while the Soviet Infantry advances


The Cobras destroy the Hind threat and desperately try and hold the objective 
with one VADS and the commander M60


A desperate counterattack in the middle to save the objective on the left


Lots of burning wrecks on both sides


A last second dash toward the objective on the right into the teeth of 
the defenses meets with destruction 

Conclusion 

The game ended in a solid Soviet victory. Yet another fast food joint falls
during the invasion of Germany. We had a great demo game with both of
us having fun and a few folks watching here and there. I appreciate games 
with Ken who plays the right way. I have enjoyed every FoW and Team
Yankee game we’ve played. We appreciate the visits, comments, and follows