It has been a hard week since the return to the
hideout for the group of hardened survivors.
Both of the teammates rescued had succumbed
to their wounds but at the least they had been
among friends and not zombie bait. Phil and Doug
have decided the best path is still to make a last ditch
assault on the docks in hopes of gathering enough
supplies and taking the yacht to sea. There are lots
of islands and raiding opportunities up and down
the coast. Modern day Zombie Apocalypse Vikings,
now that is a great team objective!
The team enters the dock area and surveys road ahead
Music can be heard in the distance
The area has suffered lots of damage since our last run
A zombie surprises Ned while looking for food
Amy has the same luck!
Doug dispatches a fattie
Phil breaks the barricade into the house separating the
Team from the dock
Phil discovers Otis. He survived the last group that
Attacked the docks. It did not go well. The music playing
is from a police car used to draw the zombies away.
It worked too well and the group was over run!
Josh and Amy hold the intersection while Doug
gathers a last few supplies
Zombies are still swarming to the police car
The team makes its move. Wanda checks the car partially
hanging over the water and finds a good weapon.
The group makes the yacht and the main deck appears
sparsely populated.
More zombies appear
Otis is surprised and wounded!
Josh, Phil, and Doug hold the plank even as dogz
charge and zombies crawl out of the water.
The lower deck is overrun with zombies!
No one is watching the backdoor!
The team rushes down stairs with a flurry
of destruction
Wanda, Amy, Doug, and Ned look to secure the plank
Hearing the onslaught approaching they move to meet
them head on. While Ned, Phil, and Josh move to ascend
to the upper level in order to get the yacht started.
Abomination! Luckily Josh had a Molotov prepped for
just this occasion.
The yacht is secure!
Phil, Amy, and Doug get back on board and start
destroying the plank.
We made it the boat is actually moving away
from the dock.
Aftermath
Five of the survivors suffered wound during this mission.
We decided each member who suffered a wound would
make a survival check. Roll a d6 for each wound and
on a 5 or 6 the player was a goner. Amazingly, everyone
survived with no fudging!
Conclusion
WOW! This was an amazing fan made campaign
that we really enjoyed. In the conclusion of the
Mission 1 post you can find the details of where
to find the material. We look forward to using the
yacht as a base and seeing where the campaign
takes us next! Zombicide never disappoints. We were
really lucky on searches and found the required food, water,
and rice quickly. Early on, we also came up with the bottle
and gas needed for the Molotov. We suffered more wounds
this mission than any other in the campaign. Thanks to Otis
for taking his share!
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